![]() ![]() Specific battles equates to specific dates at specific places with specific armies utilizing specific technologies to achieve specific objectives. The strategic concern is not all-out victory of an all-out war the scenarios instead focus on specific battles. The scope of TOAW4 is what exactly gives the game its variety of settings, and it is this variety of settings that the game does so well. And now that TOAW4 is available on Steam, and therefore to potential newcomers with access to Steam Workshop, the way is open for TOAW4 to blitzkrieg its way to becoming a fixed presence in the wargaming universe. It utilizes an engine with an insane amount of customization and parameter-setting along with a unique, though conceptually challenging, time management system so that the power is in the community’s hands to create dozens upon dozens of historically sensitive scenarios in addition to the dozens upon dozens of scenarios that are included with the game. This variety is what The Operational Art of War 4 seeks to make available to the player. It is objective-based gameplay that can have a limitless variety of flavor and scenarios. The scope of operational wargames is broad enough that you can command one or more armies of 10-of-thousands, while small enough that you are still concerned with the topography and tactical positioning of these groups. In terms of scope, one could place it in between grand strategy and tactical. Operational Warfare could be considered the median level of wargaming. ![]()
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